Edit Overview |
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Runs screen edit operations such as enlarging, reducing or moving. |
Setting up Grids Steps |
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Displays an equally spaced grid on the editing screen and places parts with reference to an intersecting point. |
Changing Color/Line Type/Pattern Overview |
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Changes a picture's color, line type, and pattern. |
Drawing Graphics Overview Overview |
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Draws a line, rectangle, and other pictures. |
Writing Text Steps |
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Places text on the screen. |
Copying/Deleting a Screen Overview |
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Copying a Screen from Another Project Overview Steps |
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Changing the Screen Number, Title, or Screen Color Overview Steps |
You can change the specify screen number, screen title and screen color. |
Adding Headers and Footers on a Screen Overview Steps |
You can display the same header or footer regardless of the active screen. |
Using a Screen Multiple Times |
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Selecting a Screen from Templates |
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By editing screens registered as templates, you can reduce the number of drawing processes. |
Editing Parts Overview Steps |
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Changes the shape, color, and label of a part. |
Changing Parts Attributes All at One Time Overview Steps |
Export the list of the parts' attributes to a file, edit the attributes, and then import the changed data back to the original file.
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Select the same type of parts to change their attributes all at once.
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Changing All Parts Shapes Overview |
Copy the shape of each state in a part. |
Using Screen Parts or Drawings to Set As Default Overview Steps |
When you set as default the properties from parts or drawings on a screen, the same attributes become the default when drawing parts and graphics on other screens. |
Batch Conversion of Selected Parts Addresses Overview Steps |
Convert selected part addresses as a block |
Registering Addresses with Descriptive Names Overview Steps Steps Steps |
You can name an address by registering the address as a symbol. |
Repeatedly Use Parts and Drawings (Package) Overview Steps Steps Steps |
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Pasting an Image Overview |
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Drawing a Small Image Overview |
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Draws a picture dot by dot. |
Displaying a Character External to the Character Code Overview |
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